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- on mouseDown
- global comehome
- set the puppet of sprite the clickOn to 1
- repeat while the stillDown
- if the rollOver of the clickOn then
- set the ink of sprite clickOn() to 1
- updateStage()
- next repeat
- end if
- set the ink of sprite clickOn() to 0
- updateStage()
- end repeat
- set the ink of sprite clickOn() to 0
- updateStage()
- set the puppet of sprite the clickOn to 0
- set comehome to 1
- if the rollOver of the clickOn then
- go("purin&cat")
- end if
- end
-